Designing the biped

Character Proportions


Image planes


Modeling a Biped

Roughing out the Biped

modeling a humanoid model

Making Eyes 2 Ways Plus controls


Joining Objects

https://www.nickgowman.com/how-to-draw-cartoon-hands/


Quad Draw (for face details)

Shape Editor/Blend Shapes


Texturing a Biped


Rigging and Skinning

Rigging Tutorials


Skinning


Animating

Animation Tutorial

Rendering the Animation


Pipeline for the biped

  • Design character on paper

  • Create Image Planes and Load into Front and Side Cameras

  • Rough Out the Model

  • Refine biped (making sure biped is facing towards +Z and is centered on the Y axis, with feet resting on the X Axis (the entire character should be in the +y quadrants)

  • Delete History and Freeze Transformations

  • UV unwrapping as needed

  • Duplicate the Character

  • Smooth Duplicate character to make high-poly version

  • Substance Painter For Materials for at least one surface (with texture caching of low and high poly versions)

  • aiStandard Surface for others

  • Blend Shapes w/Shape Editor

  • Rig using one of these methods:

    • Parenting

    • Quick Rig

    • Quick Rig plus some extra skeleton systems for hands, tail, ears, etc

    • HumanIK (more customizable) but you need to bind the skin separately

    • (Rokoko Studio)

    • Custom Rig following a tutorial (Lorie has some to suggest)

  • Skinning as needed

  • Animate

  • Render Image Sequence

  • Use iMovie, Premiere, Quicktime, Photoshop or other editing software to convert to a movie file - add sound and titles as you’d like.