The interior environment assignment allows you to learn the basics of solid modeling along with UV texturing, lighting, and rendering. It is the details that tell the story of your space and make each environment a reflection of your vision and your aesthetics.


Hadi Debs F23

Zihong Zhou 22F

This section is still under construction for the F24 term…..

Assignment: Interior Environment Model

CS22/122: 3D Digital Modeling

24F -- Lorie Loeb

Environment Modeling

Assignment 1-- Build a Room

You will learn some tools and techniques and then follow a tutorial to model a room, complete with walls, windows, furnitue, rug and other details.

  1. Practice Sheet 1:Learn some tools (Nothing to turn in) and Tutorial 1: Build a Room (nothing to turn in)

  2. A1 Complete Tutorial 1

Tutorial on building the architecture of a room.

DUE WEDNESDAY, SEPT. 18TH AT 2:30 PM

Tutorial One Due on Wednesday, September 18th by 2:30 PM


A2 Complete Tutorial 2

Complete the Tutorial on Building furniture and objects in the room.

Due Monday, Sept. 16th by 2:30 PM

Yuchuan Ma S22

Assignment 2 -- Your custom environment

Model an interior environment of any sort. You can start with the room you built in the tutorials or start from scratch. This can be any interior space but remember that it is always helpful to start from some photos or reference images.

In the first part of this assignment (B1), you will create the geometry for the architectural elements and any objects or furniture in the space. Do not add materials or textures yet (use the default material). We will add material and texture in B2. You will add lights (B3) and render room images in B4.

This assignment will be the foundation counts for 30% of your grade.

Be sure to pay attention to details, keep your project organized, name your assets and use layers, keep your topology neat, and make sure the scale consistent from one object to the next.

B1-- Geometry of Custom Room

Start with your room from the tutorials, or start from scratch using the process from the tutorial to get started, or do some mix of the two. Find your room inspo from real life, the internet, your imagination. Having some images to work from are helpful.

The custom geometry (using default materials) is due on **Wednesday, October 2nd at 2:30 PM

You will have time to continue adding to the environment--adding objects and details to help your room tell a story--as you continue working on the textures and lighting. But get as far as you can on this by the due date.


Adding textures and lighting

B2 -- Custom Interior with Textures

Follow the Practice Sheets and Tutorials to learn about materials, textures and UV's. Add textures to your room. Be sure you lay out UV's as needed to avoid texture stretching. Add some basic lighting so things start to show up better.

Due Wednesday, October 9th at 2:30 PM

Turn in the latest Scene File and the Source Images Folder


Kedari Chowtoori F23


LIGHTS

B3 -- Environment with Lights

Time to bring the environment alive by adding lights and frame it with carefully placed cameras.

Lights help create a sense of 3d space, a sense of time of day, and a mood.

Follow the Tutorials to learn about lighting an interior. Add lights to your room using the light editor along the way.

  • Turn in the latest Scene File plus the Source Images Folder (put them in a folder with your name on it).

Due Wednesday, Ocober 16th by 2:30 PM


Adrienne Ko (S22)

B4 -- Rendering the Image

Now it is time to pull it all together. YAY!! You will use Arnold Software to render out five images. You will also add Ambient Oclusion to add even more depth to your objects by bringing out the shadows and brightening the highlights. Note: The Substance Materials come with Ambient Occlusion. You add it only to the objects that don't have substance.

  • You will turn in your work to two separate google folders--one for the project folder (most recent scene plus source images folder) and the other is for a folder (put your name on it) with your five images.

Due Wednesday, October 23rd by 2:30 PM