CS22/122 Intro to 3D Computer Modeling

F24 term, 3A

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Graduate students taking 122 need Instructor Permission

This class teaches the fundamental principles, methods and tools for 3D modeling. We use Maya, Arnold, Substance, MASH, bifrost, and other state-of-the-art tools to create an environment, an abstract image, and an animated character.

No programming or previous modeling experience is needed.

The class is fast-paced and intensive—time-consuming and hard—but fun.

Image above is by Michael Strohm (F24)

Felipe Pavanelli F24

Lilian Thornton F24

Jamylle Oliveira F24

Bopha Um F24

CS22/122 always has a long waitlist. Come to the first class and contact Lorie if you want to get onto the waitlist.

Please see the syllabus for more information,

or contact Lorie directly.


Lorie’s office hours:

  • TBD

    Final Presentation Day: Monday, November 25th (but we will discuss)

All images , models, and animations on this site were created by students in this course, most with no prior experience. Amazing, right?

Class Assignments:

environment - hard surface modeling

Learn some tools and basics for environment modeling.  Then create a custom interior, with textures and lighting. Then render the image to create the final images.

Kewen Huang S22 term

Yujie Pan F24


Abstract

Create an abstract image using Maya tools, Mash, and Arnold.

Peyton Bond (F23)


biped - character modeling and rigging

Design and build your biped model. Add textures, rig it, and then bring it to life with an animation. 

Rachel Huang F24

Michael Strohm F24


Practice

Practice Sheets teach you techniques, tools, and methods that will help you with your class projects. These will be completed in class or as homework.

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